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Interesting read, it does seem like time to start looking at horizontally scaling the workers based on request pressure. Having a dynamic number of workers that can do the database updates and then quickly release the mutex should increase throughput.
Crap. This shit is awesome but now I’m gonna have to start another game of openttd.
I love the train illustrations. I’m not sure they’re that meaningful or accurate, but OpenTTD is my jam so it earned my attention anyway. I guess healthchecks is cool too.
I loved healthchecks. It’s so simple and easy to incorporate in to… anything much?