Hi all,

I recently installed Debian 12 on my Lenovo Legion 5 Pro, and am using the GNOME desktop (x11). From time to time I play a game called survev.io . It’s a browser battle royale game, not hard on graphics.

I have an Nvidia rtx3060 and have the proper drivers installed. I checked using nvidia-smi and Firefox is using the Nvidia gpu.

The issue is that the game runs smoothly until I press a button or move the mouse. Then the framerate decreases significantly and it becomes unplayable.

I already tweaked the following settings in Firefox to no avail:

  • gfx.webrender.all = True
  • enabled hardware acceleration
  • layers.acceleration.force-enabled = TRUE
  • gfx.x11-egl.force-enabled = true

And now I’m out of ideas. The game itself isn’t too important to me, but other browser games do the same, so it’s a wider issue I want to solve.

Any ideas on how to resolve this?

  • vegetvs@kbin.earth
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    8 hours ago

    This comment won’t fix it for you, but I can definitely relate to what you’re saying. I’ve spent so much time optimizing my web games in a way that they run more-or-less consistently the same in any modern browser, it was probably as much work as it was put in the games themselves. I do maintain my own engine, so I was aware of the cost.

    The thing is, now Firefox is officially one of the last browsers employing their own rendering engine. The other one is probably Safari. I’m not aware of any others that do that. All other major browsers are using Chromium under the hood, and we know how this industry ruthlessly optimizes things for popularity. I won’t delve into how many software layers of responsibility are involved in playing a video game in a web browser. My point is, if something is “passable” for a couple popular browsers, very few people will bother with checking why the less popular ones might have some sub-par performance.