why doesnt valve demand devs make linux builds? if microsoft changed their apis wouldnt new games just not work on proton?

  • chgxvjh [he/him, comrade/them]@hexbear.net
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    13 days ago

    Linux ABI compatibility is a fuck.

    Valve archives an acceptable level of Linux game compatibility by shipping ancient Ubuntu libraries.

    Honestly Proton is the better option.

    if microsoft changed their apis wouldnt new games just not work om proton?

    If game developers make use of the new API and wine or proton doesn’t add support for the new API. Sure. It happens it’s not a big problem just an ongoing effort.

    It won’t break all existing games just new builds that use the newest APIa that aren’t supported.

    I think the bigger risk is Microsoft harassing wine or proton developers. Perhaps similar to the oracle google lawsuit about the use of the Java API in the android SDK.

    • mina86@lemmy.wtf
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      13 days ago

      Linux ABI compatibility is a fuck.

      I’m never convinced by this argument. If game developers have problems with ABI they can do what they’re already doing on Windows: ship their game with all the dependencies. Casual gamer’s Windows system might have more versions of Microsoft Visual C++ Redistributable than they have games installed. This had been my experience.

      • chgxvjh [he/him, comrade/them]@hexbear.net
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        13 days ago

        With gl/Vulcan and some other libraries that’s pretty challenging to do if your goal is to become more portable not less portable.

        Shipping also sort of different libraries with your proprietary game could also be a licensing issue.