fsync isn’t part of wine, which is what they are referring to.
Fsync and Esync are both inaccurate representations and help in some places, while breakingnother things. Hence, while useful for games, they never got mainlined.
NTsync is an accurate reimplementation, hence why this functionality will finally become part of wine proper.
Yup. And it’ll be a huge improvement overall to simply have both performance and accuracy in one, and not have to pick one or the other, regardless of what application is being run.